![]() Like a deus ex machina, the paladin of Zakarum descends upon the battlefield, his mere appearance chilling hisĮffect: teleport to target location and freeze enemies SYMBOL OF ESU Passive effect: slows targets and reanimates the dead as Rathma Priests DIVINE APPARITION ![]() Trag’Oul sometimes grants the gift of unlife to his new converts. Fallen enemies of the Cult may see the error of their ways when they stand before the Dragon God on the plane of the dead. All that remains are ancient ruins and strange anti-magical enchantments.Įffect: creates a field that breaks enemy resistances TALON'S HOLD Old druidic lore tells of the elves, Inarius' first creations that lived and were destroyed by the mad angel before humans saw the light of day. Passive effect: avoids damage when standing still and improves hit recovery MYTHAL Of death may survive, for he is the one the ancestral spirits will favour. A barbarian warrior who runs is easy prey. Passive effect: increases magical and physical damage reduction, and provides similar bonuses to Bloodbath IMMORTAL Dancing on the edge of shadow and playing with the light allows the assassin to weave a protective magical cloak. A skilled amazon warrior may carry a few to the battlefield in a leather bag for an unexpected surprise.Įffect: throws snakes that turn enemies to stone PRISMATIC CLOAK The basilisk snake of Skartara is a devious creature whose bite turns flesh to stone. This allows you to put skill points into the skill. When youĬomplete the Ennead Challenge and receive your class charm and keep it in your It just shits all over other mods (imo), and Stock.This skill can be found at the top left of your first skill tab. Admittedly this issue doesn't come close to Stock but MarcoNecroX still needs to finally fix it for the last time, imo. However, in areas where you have hundreds and hundreds of enemies, like Fauztinville or Tran Athulua, sorting through the shit can still bore me, despite my personal ability to appraise at a glance. I've noticed that in Ultimative - even on /players8, wherein you get maybe 50 enemies on-screen simultaneously - that this problem is rarely an issue, because drops are quality over quantity. This reared it's ugly head in late-Nightmare, reaching insanity in Hell with Chaos and Cows. You could literally miss out on god-tier loot buried under these massive piles of shit because there was no room on the screen to display all the descriptions, and short of picking them all up one by one to make the room (uh, NO), you would never know if you got cheated out of a Zod rune, or just another identify scroll. And cash is important, you need it for Mystic Orb enchanting and alchemy, not just gambling.įor and SP I spent time configuring maphack just to hide the millions of utterly useless items that would appear when holding down the Alt-key to show items. You really only pick up things you can actually use, or which can be sold for loads of cash (like 250,000 gp sacred rares). Instead you look for money-bag enemies and pick up apples, Rares and GP signets. White and blue items sell for like 1gp, so the tedious "pick up and sell everything" behaviour is removed early on. Great mod, but expect tedium and very slow game-play.Īnd no more picking up normal and magical items of every kind that you don't even need, just because "they're worth something". If you want a mere extension on basegame clod, I can just refer you to Eastern Sun. IDGAF that they're not in accordance with the lore, they're in accordance with MXL lore, which is its own mod/game. You attach laser turrets to walls which freeze the enemy, they have this warning beep which reminds me of Deus Ex LAMs. ![]() I've played with Sins, Limpet Laser of the Bombsin was a standout. Sure, anyone can muck around with gimmick builds in the first two difficulties and psycho players can give genuine exceptions to these rules using esoteric gear combos and "oskills" (a strength of MXL), but for most the Sorc is gonna be THE energist caster fullstop, the Barb THE melee guy, and so on. ![]() This goes for many of the traditional combat roles of the classes. But then Xbow Necro skills already include shot-gun, SMG and sniper styles, so what's wrong with throwing in "grenade launchers"? And Barb is summoner? No, any class can be effective at summoning to an extent, but only one class excels to the absolute and total max (Necro).
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